![procedural generation - Unity Generating PolygonCollider from mesh - Game Development Stack Exchange procedural generation - Unity Generating PolygonCollider from mesh - Game Development Stack Exchange](https://i.stack.imgur.com/SuaBg.png)
procedural generation - Unity Generating PolygonCollider from mesh - Game Development Stack Exchange
![Ray cast not hitting the backside of mesh collider attached to a spherical mesh object - Unity Answers Ray cast not hitting the backside of mesh collider attached to a spherical mesh object - Unity Answers](https://answers.unity.com/storage/temp/178902-back-side.png)
Ray cast not hitting the backside of mesh collider attached to a spherical mesh object - Unity Answers
![procedural generation - Unity Generating PolygonCollider from mesh - Game Development Stack Exchange procedural generation - Unity Generating PolygonCollider from mesh - Game Development Stack Exchange](https://i.stack.imgur.com/oz3Vu.png)
procedural generation - Unity Generating PolygonCollider from mesh - Game Development Stack Exchange
GitHub - sunsided/unity-procedural-meshes: Some naive experiments with procedural mesh generation in Unity
![How do I fix Mesh Collider not taking the shape of the object? If I turn convex off, I fall straight through the mesh. : r/Unity3D How do I fix Mesh Collider not taking the shape of the object? If I turn convex off, I fall straight through the mesh. : r/Unity3D](https://i.redd.it/o3j0xuyzqms91.png)